10 years of Multix II

MultixII: Revenge of the Squares has just celebrated it's 10th anniversary. I can hardly believe it's been ten years since the last version of one of my better games was made. Sometimes I miss those good old days of Turbo Pascal. Remarkably, this game still works with the help of DOSBox, not only in Windows, but also on Linux and Mac.

Hopefully it won't take another ten years for Multix3D: The Cube Continuum to come out. This project has started a couple of times already with several different technologies, first with DirectX and C++, and latest with Panda3D and Python, but unfortunately never got past a rotating camera and single falling cubes or a couple of unmoving cubes.